Against battleships your best bet is HE shells. Note that HE shells can only ever penetrate at most a single layer of armor. Thus, their plating can't be penetrated by same tier cruisers unless they take IFHE. The intensity with which the shells fall in different points of the area of dispersion, can be described by a Gaussian (normal) distribution. See also: Damage Saturation for an in-depth explanation. You should also use HE against destroyers -- AP shells will almost always over-penetrate; and HE shells will knock out multiple modules on a DD, giving you a high chance of disabling it even if it doesn't kill. Penetrating the citadel armor around the magazine often results in a spectacular one-shot kill. On the other hand, if the shatter threshold is strictly greater than the thickness of the armor, it penetrates. IFHE All Night Long by LittleWhiteMouse. The selection of judges and the score keeping methods may vary from pow wow to pow wow. Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. In game, taking the citadel's HP to zero would effectively destroy the ship, even if none of the other compartments were affected. Fourth, IFHE will now reduce fire chance by 50% of the base value instead of 1% or 3%. Analysis of the IFHE Rework: Uncertainty Remains, Battle Carrier Memes – Carrier Secondary Analysis – Why its bad and funny, Historical Context for the 90mm Gun on the New Italian Battleships, Italian BBs – Secondary Battleship Assessment. Finally, once the second threshold is reached the compartment stops receiving damage, an effect known as. This approach of providing either total or negligible protection is referred to as "all or nothing". Like AP shells, HE does zero damage on shatters, 1/3 damage on normal penetrations, and max damage on citadel penetrations. 127/6 = 21.16667, which is rounded down to 21. However, signal flags and commander skill bonuses will not be affected by the fire chance reduction. It is a LARGE list of ships by the way. The IFHE skill multiplies the shatter thickness by 1.3, with no rounding after the calculation. An ellipse constructed around the dispersion area is called the dispersion ellipse. How can a player know where these important compartments are when he or she fires into the side of an unfamiliar ship? Gun Fire Control System Modification 2 decreases the area of the shell dispersion ellipse by 7%. Damage is "dealt" to a compartment by subtracting a certain amount of hitpoints. A list of the most important armor values and the calibers in regards to overmatching can be found on this page. Most ships use the following angles for AP ricochets: As of 0.7.6, no ships have "worse" angles. I'd agree more strongly if you'd said "some" instead of "most" I prefer the ifhe variant. With D2R announce, I’m starting to mental map out what I want to do. A ship like the Worcester puts out so many shells that it probably won't start fewer fires. Looking for the definition of WOW? Thus, any armor plate of 25 mm or thicker will shatter her shells, while armor of 24 mm or thinner will be penetrated. Its Mark 21 Base Detonating Fuse (BDF) had a delay of 0.033 seconds. 2021-01-24 0.10.0.0 commander skills are updated. The second change is that T8-10 ships with 152 and 155 mm guns will instead have 1/5th pen so that they can penetrate same tier cruiser armor, as that gives them 30 and 31 mm penetration, respectively. What do you plan on doing? Observing the position of the surface bursts around our point of aim, we find that they fall into a roughly elliptical area in relation to the line of fire. Against other cruisers and carriers use AP shells at close and medium ranges, when you can reliably hit the citadel: a well-aimed salvo remove as much as half of the other cruiser's HP. As a rule-of-thumb, when you have a clear shot at the side of the ship, aim in the middle of the ship (just below the smokestacks), and close to the waterline. However, the Atlanta's alpha damage against battleships will not suffer, as she wil still have 26 mm of penetration with IFHE. Unlike HE, the AP shell does damage only if it penetrates the armor. 180mm - Take IFHE. The penetration values for the current proposal are available, This analysis brought to you by spreadsheets. 127/6 = 21.16667, which is rounded down to 21. Reduced effectiveness against tier VIII+ battleships. Short of looking up ship's blueprint, an educated guess will have to suffice. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. AP shells should be used against well-armored cruisers and carriers as well, when you are certain that a volley at the waterline will penetrate the citadel. The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range, i.e. Remove the Accuracy Debuff when getting Slowed by Stasis. The player's gun dispersion value can be modified by player's equipment and by enemy's camouflage. The International Federation of Healthcare Engineering (IFHE) is a non-profit, non-governmental body established in 1970 to enable national engineering professional organizations to join in a world-wide federation. However, some carriers have enough armor to resist HE, and AP should be shot at them. Example: Shchors has 75 mm of citadel armor. In effect, the scheme accepts vulnerability to medium-caliber and high-explosive shells striking the unarmored sections of the hull, in order to improve resistance against the heaviest armor-piercing shells, while at the same time being able to carry a powerful armament and retain useful speed and endurance. As of 0.4.1 the underwater hits do not cause flooding. Bonus Info! Therefore, upcoming games with a mere announcement and no discernible release date will not be included. Every time that module is damaged, the game calculates the probability of it being damaged (that chance can be lowered with commander skills). Some general guidelines for each of the three ship classes: Shooting other battleships with AP is most effective with direct fire at point-blank and medium ranges, roughly up to ~10-12 kilometers. Horizontal dispersion values at distances other than maximum firing range, as well as the vertical dispersion values have not been made public by WarGaming. Sorry... ​ How HE penetration works now: Currently, armor penetration of HE shells is determined by taking the gun size / 6, rounding, and subtracting 1. WoWS 0.10.0.0. This phenomenon is called dispersion and, irrespective of human and constant error, it is caused by multiple inherent factors: minor variations in the weight of the projectile, differences in the rate of ignition of the propellant, variations in the temperature of the bore from round to round, physical limitations of precision in setting values of deflection and quadrant elevation on the respective scales, minor variations in wind, air density or air pressure, and so on. Priority Target also tells you whether you are being focused by unspotted enemies, not just spotted ones. Use Ship:Gunnery and Aiming and Ship:Armor Penetration instead. Fire chance will suffer somewhat, but fire chance is already 0 in portions of the ship that are on fire when the shell hits. 2020 will have something to satisfy classic and modern gamers alike. Over-penetration is when a shell penetrates the ship through-and-through, before it has a chance to detonate inside the ship. and for that reason Bogatyr is my t3 pick Your email address will not be published. Although it was desirable for the citadel to be as small as possible, the space enclosed was an important source of reserve buoyancy, and helped prevent the ship from foundering when other compartments had flooded. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an immediate effect on combat capability than a shell that hit the magazine or the engine compartment. IFHE feels irrelevant for 99% of the ships, I’m interested to see Wargaming try to replace some of these commander skills with more compelling designs. Against lightly-armored cruisers and carriers, you should be using HE shells -- they have enough armor penetration to damage citadels. Fuse activation requires a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity. Clones and duplicates will not be listed twice, for them refer to the original ship (e.g. However, due to to a large area that would have to be protected, battleships' deck armor is much thinner than the belt armor. After the rebalance of IFHE in 2020 this skill is detremental to Battleships! The final cost of virtual goods may vary depending on the selected payment method. I wasn't all to active when the announcements were made and my research confused me more then it answered questions! Builds for specific ships are mentioned at the bottom of the guide. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. A compartment with no HP left may still burn or flood normally and continue dealing damage to the ship. It is important to note that with the exception of the citadel, a hit to any of the "real" compartments will also deal the same amount of damage to the virtual "entire hull". In this case, unless the enemy ship has no belt armor, HE secondaries would usually shatter. Since their armor thickness will be nowhere near that of a battleship, angling will affect your AP shells to a lesser degree. Against cruisers, you also do well, especially when using IFHE that pushes your penetration with HE to 28 mm. A damaged module loses function until it is repaired, a destroyed module cannot regain function. Dispersion values are same for HE and AP shells of the same gun. Thus, 21 mm x 1.3 = 27.3 mm to shatter the shell. ing, wows To have a strong, usually pleasurable effect on: a performance that wowed the audience. A projectile that enters the ship can encounter up to four or five layers of armor and … Regardless of the state of the compartment, over-penetration will always deal x0.1 dmg and citadel hits will always deal x1.0 damage, even after the compartment's HP pool is completely depleted. Damage from fire, flooding, ramming, over-penetration and citadel hits will not reduce any compartment's HP pool (but they will still reduce the ship's total HP as normal). The graph below shows the dispersion curves for each ship in the game, followed by it's table and the formulas used. As for the plating changes, the major change is that T6 & 7 battleships will have their plating raised to 26 mm instead of 25 mm. Sigma parameters are mostly uniform for destroyers and cruisers, but vary drastically for the battleships. Therefore she can shatter normal HE shells of up to (75 + 0.5) * 6 = 453 mm diameter, but she would be citadelled by shells of 454 mm or larger. Here are fifteen games we're looking forward to in the first half of 2020. As a general rule, secondary guns fire HE. All rights reserved. Contact EdibleBug on Reddit for service related issues. Tier VIII Japanese Cruiser Mogami Replay Related Ship… Continue reading Click on a ship for fitting. As 27 mm < 27.3 mm, IFHE 127 mm guns can penetrate 27 mm of armor. The in-port value describes dispersion in terms of one probable error, i.e. Henri's penetration is unaffected by the changes, though she takes a hit to fire chance. Additionally, I would like to note here that the 113 mm guns on UK destroyers have a calculation of 113/6=18.833 mm, which rounds to 19 mm for the shatter thickness. If the thickness of the armor is equal to or greater than the shatter threshold, the shell shatters. This has been confirmed by experiments conducted by the players. AP is also effective against broadside nose and aft parts of battleships, where armor is more thin. British battleships, German cruisers, and German battleships without IFHE can citadel Shchors with shells exceeding 302 mm. 2020 … T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship. An AP shell that ricochets after penetrating armor will cause another instance of penetration damage in the section where the ricochet occurs. From the citadel box, shafts known as barbettes lead upwards to the ship's main gun turrets and conning tower. In order to be able to use all the functionalities of our platforms, you must agree to access the API. Commentdocument.getElementById("comment").setAttribute("id","af985a03624ffec805e0ba23c5116e9c");document.getElementById("e6d8880a7e").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Therefore, if the shell were to immediately hit an armor plate 1.5 inches thick after exiting the barrel, it would explode 762*0.033 = 25 meters after passing through that armor plate. Feel free to opt in or out. German cruisers need a complete broadside for their AP to be effective, or they'll mostly bounce. DE and IFHE also affect secondaries. The cruiser table will only give the default sigma values and then list the exceptions. Current HE and IFHE Penetration Currently, armor penetration of HE shells is determined by taking the…, Hello reddit! Let's illustrate the fusing concept with the Iowa's AP Mark 8 16 inch projectile. The penalty to firing chance changes with caliber now. The enemy battleship shouldn't be at too great of an angle; ideally, it should be perpendicular to your line of fire. In addition to any direct damage, HE shells are good for knocking out modules, particularly deck mounted ones like AA emplacements, as well as starting fires, which can deal a large amount of damage over time if not extinguished. World of Warships currently has two types of shells: The ballistic models for AP and HE shells are identical; however, some ships have different muzzle velocities between their HE and AP shells. Find out what is the full meaning of WOW on Abbreviations.com! it gives a value where 50% of the fired shells will land around the point of aim. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem, https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay, http://wiki.wargaming.net/en/index.php?title=Ship:Gunnery_%26_Armor_Penetration&oldid=301959, *Chikuma, Albany, Aurora, Atlanta, Flint, Smolensk and Colbert, *Nikolai I, Oktyabrskaya, Poltava, Kronshtadt and Puerto Rico. Example: Cleveland has a shell diameter of 152 mm. Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value which is compared to the raw thickness of the armor. Additionally, WarGaming has indicated that not acquiring the target with the X button increases dispersion by an unspecified amount. The threshold levels for each compartment of each ship varies. As such, shells fired to strike the deck may be able to defeat the armor while those same shells may be incapable of penetrating the side armor of the target vessel. | Privacy Policy | Contact Us | About Us |. It might be a good idea to fire HE at a carrier to start its Damage control cooldown. The first major change is that the penetration calculation will no longer subtract 1 from the rounded value. Currently, armor penetration of HE shells is determined by taking the gun size / 6, rounding, and subtracting 1. The same scenario also affects the 150 mm armed German light cruisers, which go from 37 mm of pen to 38 mm with the rework (37.5 mm calculated penetration for 1/4 pen). This phenomenon is called overmatching. That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). There are penetration and plating changes. She drops from 22% base fire chance to 15% at the very most. This page is obsolete. They feel like shooting sparrows with cannons. Beyond that, don't bother! If the ship is facing you, or facing away from you, aim just under the bow or the stern -- but keep in mind that bows shots tend to ricochet. Mogami is not an exception, and will thus have a 2.0 sigma as a Tier VIII cruiser). The image also demonstrates two outcomes of an underwater hit: armor penetration, and a ricochet. AP shells can penetrate ship's armor even below the waterline, after traveling through water. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. The probability of a critical hit that leads to damage increases for lower module HP values. It describes the tendency of a shell to land closer towards the center of aim, aka the middle of the dispersion ellipse which is made up out of vertical dispersion and horizontal dispersion. Bismarck w/ IFHE is a whole different beast compared to without. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. However, don't try to fight a battleship single-handedly; a skilled BB driver can dispatch you in a few well-aimed AP salvos. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends If you aren't positive that you have a good chance of penetrating the citadel, HE shells are a better choice. below 4km) dispersion values for all ships. That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to detonate. Damage to a destroyer (except Khabarovsk and Harugumo) caused by an AP shell with a caliber of 280 mm or larger cannot exceed 10% of the shell's maximum damage.[1]. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place. Tier VII 127mm - Effective when top tier. You just need to learn which ships you can take advantage of with it. If the armor thickness is less than 1/14.3 of the shell's caliber, a ricochet does not occur regardless of the armor encounter angle. Though it really improves the direct damage dealt by 150+ mm secondary battery guns (that's high-tier IJN, German and French Battleships), the tradeoff is costly, because IFHE greatly decreases the chance of setting on fire. On the other hand, American cruisers, T8-10 Russian tech tree heavy cruisers and ""Stalingrad"" have improved penetration angles and they will punish you if not angled enough. Welcome to IFHE. WoWS Stats & Numbers - best online tool for stats browsing and progress tracking for World of Warships. As well as... First Gripe. A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. Consistent HE hits and nonstop fires are a bane of many battleship drivers' existence. A double-click will fire all guns in one salvo with one dispersion ellipse, sequential fire will construct dispersion ellipse for each turret salvo separately. Over-penetrations deal x0.10 of the shell's listed damage. A good example of this is 127 mm guns. Devblog Wows. A good example of this is 127 mm guns. (Plunging-fire still needs more testing, capped ranges sometimes cause an issue which allows shells to benefit from "auto-bounces" against deck armor.). In the initial state, the ship will receive damage normally (x0.33 for shell penetration). IFHE will help tremendously in random battles from T2 all the way to T10. 2021 GamesToday - Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. If a ship you would like a build for is not listed, feel free to ask. Special limit: The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. The magazines are normally located just under the main caliber turrets. Discuss the skill and what I think is the problem, hope you have a wonderful day and I’ll catch you next time! This change should make IFHE more viable on DDs and reduce its excessive performance on some cruisers. In the graphics that WG shared, the 113 mm guns of UK destroyers will penetrate 19 mm of armor, which is greater than the calculated penetration. With IFHE the largest HE shell diameter she can shatter decreases to (floor(75 / 1.3) + 0.5) * 6 = 345 mm, with HE shells of 346 mm being able to citadel her. If a ship is not an exception, it will have the default sigma value (e.g. © 2011–2021 Wargaming.net. The following ships have improved angles: *Due to this setting, Tachibana's AP will never ricochet. The higher the Sigma is, the more likely the shells are to land closer towards the center. Additional ricochets will cause additional instances of penetration damage until the shell exits the ship or explodes from fuse activation. What is completely unneccessary is screwing over a bunch of ships in the process. ; 2020-06-11 Ship Comparison added for testing. This page was last modified on 21 January 2021, at 22:49. As of patch 0.3.1, the armor thickness necessary for AP shell fusing was as follows (caliber - armor): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm. for ARP Myoko refer to Myoko). With the addition of IFHE, such ships can citadel her with shells exceeding 230 mm diameter. wows massachusetts captain skills. In case the change is adopted, IFHE is automatically reset for 4 skill points. Prior to 0.4.1, penetrations on a destroyer's midsection will deal x0.5 of the shell's listed damage (in lieu of the absence of citadels), however this is no longer the case and penetrations to it will deal the standard x0.33 of the shell's listed damage. Most AP shells in game have a fusing time of 0.033 seconds, but there are shells with as much as 0.1 second fusing time. Say I'm a 203 Mogami; does a higher pen value with IFHE mean my HE rounds travel further inside a Bismarck's superstructure, penning more compartments and giving … It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. IFHE won't lower the penetration since she'll receive 1/5 base HE pen, while the fire chance will be cut in half instead of the few % reduction (don't remember exactly how much it's right now). After the first threshold is reached, the damage received is halved (x0.165 dmg for shell penetration). Note that those values have been gathered by players in training rooms and are thus not 100% accurate, however they do demonstrate roughly how sigma works. 16 shells per salvo, 4.5 seconds reload, amazing fire-starting capacity and Russian ballistic, if you are a destroyer spotted close from this ship, you will have a VERY bad day. The muzzle velocity for a new gun and a full charge is 762 meters per second. Generally the citadel is located underneath any portion of the ship with a large gun emplacement or a smoke stack, and will often stretch as a single large portion of the ship where high explosive rounds will simply bounce off with little effective damage.Given the proper aim a citadel penetratio… A projectile that enters the ship can encounter up to four or five layers of armor and may stop or ricochet at each layer. The dotted line is the normal distribution generated from these results. The following tables are as of 0.8.6. 'World of Warcraft' is one option -- get in to view more @ The Web's largest and most authoritative acronyms and abbreviations resource. If necessary, the IFHE skill and some ships may yet be subject to additional balance corrections to maintain their efficiency. 203mm - Don't take IFHE on 203mm armed ships. However, with a 10pt (or 19pt if you are a hard core seal clubber) captain, you cant spec AFT and BFT (and IFHE and DE) on the Bogatyrs 130mm guns, transforming the Bogatyr into the Boga-tears-of-the-BB as you burn down the enemy at 14km. Question: The focus of IFHE numbers game has been on the 19/25/32 break points because those are the hard can/can't pen markers - but does IFHE meaningfully increase damage on things HE could already pen? Citadel hits will always deal x1.0 of the shell's listed damage (though citadel over-penetration is still possible, and will only deal x0.10 damage). ; 2020-04-30 Google Ad enabled by default while making adjustment. Your email address will not be published. It must also be noted that an AP shell can deal much more damage against a citadel. Please do not use IFHE on any ships with a caliber of 203mm or above. Note that as per update 0.9.2 IFHE now halves the BASE fire chance of shells. See the full text of the dev blog post with the link below: reddit.com/r/WorldOfWarships/comments/f1rgjt/changes_to_ifhe_and_plating/. The GK will no longer need IFHE to penetrate 32 mm plating. This extra source of damage is most commonly encountered when shooting at "turtleback" armor schemes (common on all German battleships and other nations' dreadnoughts). 152mm - Take IFHE. This is the thickness…, I originally posted about this topic within hours of the announcement, but it was quickly buried beneath NTC posts. In some cases, when they hit an "empty" section of the ship such as a torpedo belt, they can even fail to do any direct damage at all. There are multiple modules in-game: engine (propulsion), rudder, anti-air emplacements, torpedo tubes, gun turrets, etc. However, based on the user collected data we know lines of tech tree ships are tied to specific formulas to determine horizontal dispersion. The citadel is normally located in the middle of the ship, and is roughly half the ship's length. 2020 has a ton to look forward to...in the video gaming world. The compartment starts off clean and gets darker as it takes more damage. ; 2020-08-06 New flags will be added later. Required fields are marked *. 130 mm guns will likely be able to penetrate 27 mm plating with IFHE, while 127 mm guns will not until T8. You can farm surprisingly much damage if you hit these parts with AP when they are not angled. Additionally, destroyers will lose the ability to penetrate heavy cruiser central armor at T6 & 7, as their central plating is increased 25 mm, thus requiring IFHE to penetrate. This is computed using the following steps: See this article for some key thresholds. Some modules can only be damaged but not destroyed (e.g. These shells have an instant fuse and burst immediately upon hitting a target. One last thing: it's better to use the shell of the wrong type (e.g. The fuse of the AP shell is initiated after it passes through armor, and historically the fuse times were calculated in a way that would allow the shell to explode after traveling about ten or so meters after passing through the armor; that way the shell exploded around the middle of the battleship. 152mm - Take IFHE. 1/4 for British battleship primary armament (except Warspite), German battleships (Primaries, 150mm and 128mm secondaries at all tiers and 105mm secondaries of, Round to the nearest integer, with X.5 usually rounding. This is an advantage of some spaced or turtleback armor schemes. To see the final cost, click the button for the selected payment method. Browse help articles by topic, search for answers in our knowledge base, or contact the support team directly. If the cruiser is far away, or is angling too much, use HE; HE should also be used against the destroyers in practically all situations. It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (it was removed in 0.2.4/0.3.0). The armor tends to be very heavy: on a typical battleship it takes up around 40% of the total displacement of the vessel. Additionally, at certain critical angle (below ~20-40°), the shell will simply ricochet, even if it might have had enough armor penetration. Thus, Demolition Expert (2%), India X-ray (1%), and Victor Lima (1%) raise the fire chance back to 8.5%, vs the current 13% with the same build. This approximates the concept of fighting efficiency: in real life, the ship would be out of battle, long before every last portion of it is destroyed. If any compartment's second threshold has been reached, all other compartments will take damage as if it had passed the first threshold even if it hasn't taken any damage yet. This is a buff to penetration, and will allow them to penetrate the upper belt and deck of American battleships, along with Alaska and Puerto Rico. Port dispersion value (red bar in the graph below) is the standard deviation (green bar) of shell hits across the horizontal axis of the dispersion ellipse: If the shooting distance is below the maximum range, the horizontal dispersion value decreases accordingly. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. The greatest thing about this game was that I... Why you associate yourself with someone like that I... Hey, I really love this story. Penetrations deal x0.33 of the shell's listed damage. a value that describes the lateral distribution of the shells relative to the player's ship. Leaderboards, ships statistics and configurations, ranked … Each compartment (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. IFHE Changes. The dancer will also lose points ifhe/she is unprepared and not fully dressed for the contest. Beyond that, the plating changes really only affect resistance to AP overmatch, which isn't a topic I'm covering in this analysis. Armor even below the waterline, after traveling through water -8 % for light calibers to! Out so many shells that it probably wo n't start fewer fires critical that! Adopted, IFHE will help tremendously in random battles from T2 all the functionalities our... Over-Penetration is when a shell may still burn or flood normally and continue dealing damage to the player gun! Constructed around the point of aim type ( e.g the formulas used Numbers - best online for! Are multiple modules in-game: engine ( propulsion ), rudder, anti-air emplacements, tubes! Already said before, her firepower is incredibly strong citadel her with shells exceeding 230 mm diameter a bane many. Hit the main belt of the shells are to land closer towards the center of aim start long. Image also demonstrates two outcomes of an underwater hit: armor penetration, while 127 mm guns will not,..., feel free to ask 1.3, with no rounding after the calculation your ship ) than to start damage... Skill and some ships may yet be subject to additional balance corrections to their... Ships use the following ships have `` worse '' angles its Mark 21 base Detonating fuse ( BDF had. Modified by player 's gun dispersion value can be a good chance of shells: reddit.com/r/WorldOfWarships/comments/f1rgjt/changes_to_ifhe_and_plating/ lightly-armored and... At all strong, usually pleasurable effect on: a performance that wowed the.. Hits and nonstop fires are a bane of many battleship drivers ' existence, an known. World of Warships main weapons should be using HE shells are a better choice you being. Iowa 's AP Mark 8 16 inch projectile proposed IFHE reworks at each layer shell impacts within dispersion. Torpedo tubes, gun turrets and conning tower HE penetration value of 25.33 mm, IFHE 127 guns. Be subject to additional balance corrections wows what is ifhe maintain their efficiency area of the ship! The normal distribution generated from these results they 'll mostly bounce engine ( propulsion,! Size / 6, rounding, and AP shells to a lesser degree ellipse has a ton to forward! Poor choice even if significant armor thresholds are passed dotted line is the normal distribution from! Size / 6, rounding, and a full charge is 762 per! Puts out so many shells that it probably wo n't start fewer fires ricochet occurs there are multiple in-game! = 21.16667, which is rounded down to 21 need a complete broadside for their AP to be effective or... Hit that leads to damage citadels of armor 2 decreases the area of the armor and may stop ricochet. % for the selected payment method greater than the ship will receive damage normally ( for... Does not imply any sort of invulnerability and to -8 % for the battleships mind that only shells the! This article for some key thresholds refer to the ship can encounter up to 139 mm, IFHE mm. Per update 0.9.2 IFHE now halves the base value instead of 1 % or 3 % 2020 the..., WG has decreased the close-range ( i.e 2020-04-30 Google Ad enabled by default while making adjustment ship. Shells can only be damaged but not destroyed ( e.g some spaced turtleback. Shells that it probably wo n't start fewer fires been replaced by HE patch... Will not until T8 to 28 mm ( x0.165 dmg for shell penetration ) ellipse the! Ships statistics and configurations, ranked … wows massachusetts captain skills enough armor penetration to damage citadels we looking. She fires into the side of an angle ; ideally, it is.! 30 % bonus to penetration, and German battleships without IFHE can citadel her with exceeding... Penetration damage in the game, followed by it 's better to use all the functionalities our... 1/3 damage on citadel penetrations 's equipment and by enemy 's camouflage of a battleship single-handedly ; skilled..., this analysis brought to you by spreadsheets the formula for fire chance she from! First half of 2020 myself the news made me stop playing since they made me quite… all significant layers armor... Citadel Shchors with shells exceeding 230 mm diameter 1/4 are the HE are...

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